![]() ![]() Anything that gives you hexproof can be helpful, but doesn't work against things like ]. Timepiece is good, but so is ] or ] or something similar with an Eldrazi titan in the deck. Board wipes, sacrifices, milling, all count. Again with the 40 life and doing nothing once opponents are hellbent.īloodchief Ascension is a little better off since it counts cards that go to the grave from anywhere, not just discard. Megrim effects add an eventual win condition, though I agree they may be too slow and inconsistent. Is discard an effective tool for Muldrotha? Would I be better off just jamming Sultai gravestuff, or more varied stax effects? So what does Reddit think? This is my current list in progress. I think my biggest concern is that I'm trying to force this to work because ] is sort of a pet card that I really want to actually use somewhere. I've really wanted to run ] for a while, and this might be a good place (even though I recognize that this is basically a fun trap card that does nothing the turn it comes down for 5 mana at least it's a flying body in the worst case). ![]() ] and ] seem pretty great regardless of any other discard effects here, and again, if they're removed.they can just come right back. I also like wheel effects and cards that trigger from my own discard. It might be worth including ] or ] to get some extra value from the discard, but eventually people are just hellbent and you stop getting triggers from cards like ] or ]. Right now my thinking is that discard can be pretty effective with Muldrotha, but that the punisher effects are still mostly suboptimal. We can continue to replay the cards we've discarded to help push things along to a win while our opponents are left with few or no cards in hand. We don't lose resources as turns pass, not the same way our opponents to. ] is neat with Muldrotha, and a punisher effect would at least add an additional downside for opponents who want to cast cards for free.īut Muldrotha wants to play the long game. Again, they're high priorities to eat removal, there aren't many cards that provide the effects, and the impact is much lower with 40 starting life. ] is pretty amazing if you're playing any number of wheels. These are amazing in other formats where we can include 4 copies of each and everyone has 20 life, but in Commander the inability to stack multiple copies of the same card, the variance of 100-card singleton, and higher life totals usually makes these cards just.bad. ![]() Next we have cards that trigger from discard or from cards in hand. Universal discard is already card advantage by itself (my opponents collectively discard three, I discard one), but with this Commander discard costs us little or nothing while helping to strip answers out of our opponents' hands. And we've all already recognized that discard is immediately asymmetric with Muldrotha on the field. Opponents can blow them up.but Muldrotha can let them just be recast. With Muldrotha, these cards all gain fantastic resilience. These cards typically last at most one or two turn cycles, and then someone finds removal (in my meta, anyway). ] (particularly underplayed in EDH because she only hits one opponent at a time with her -2 and ultimate, but here can be replayed over and over), ], ], ], ], ], ] etc. One set of cards that I've always loved but found to just draw hate and eat removal quickly are permanent-based universal discard effects. In a war of attrition, Gravetide decks will generally have access to more resources over time, and expended resources can often be used over and over again. There are a number of strategies that I've found to be vulnerable to removal because they hinge too much on just one or two cards, and removal means I'm unlikely to be able to use them again. But Muldrotha's open-ended recursion of any permanent means that, outside of exile effects or things like ], any permanent you cast can come back if it's removed. There are lots of reanimator Commanders out there, and I wouldn't necessarily replace them with Muldrotha. ![]() I think the biggest thing Muldrotha adds is resilience. I've seen some small comments and threads on this, but none discussed the topic as in-depth as I'd like, and I've been having a bunch of trouble brewing this up just due to the crazy variety of viable strategies opened up. Yeah, I know, everybody's been talking about her.but I'd specifically like to talk about pairing the Gravetide with discard effects as a primary strategy. ![]()
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